These units are immobile and, within their fortified positions, await the attacks of USMC forces. Martyr units, instead, have vowed to die where they stand and kill as many enemies as possible. Guerrilla units fight USMC troops but withdraw rather than be destroyed. Insurgent units appear in two distinct types: guerrilla units and martyr units, also each with their own combat factors. If it suffers another loss, the unit is removed from the game (i.e., the squad is no longer operational and the wounded are evacuated to the rear). When a USMC squad suffers a step loss during combat, the counter is flipped to its reduced side. The attachment of a Combined Anti-Armor Team (CAAT) to a squad increases its combat factor in certain cases. Each squad has a combat factor that is used to resolve firing and assaults. The total strength of USMC forces is about that of a reinforced company. The troops of each side are represented by ‘unit’ counters, each corresponding to one Marine squad (six to 12 men) or a group of insurgents (about six men each). Tracks and charts are also on the map edges. Each zone is made-up of several locations (open ground, courtyard, first storey, second storey, rooftop) represented by boxes that are used to manage movement. The map includes a part of the Jolan District, divided into 61 zones of approximately 50x50 meters and sections of road of equal size. The player controls USMC troops while the system handles the insurgents. The game particularly focuses on the fighting of the 3rd Battalion, 1st Marine Regiment, 1st Marine Division in the Jolan district in the north-west part of the city on the morning of 9 November. This solitaire game simulates, at tactical scale, the combat waged by US forces during the month of November 2004 to secure the city of Fallujah and crush insurgent resistance.
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